From ec47074f8cc2503de3eada5247e483d0d02c561e Mon Sep 17 00:00:00 2001 From: Florrie Date: Thu, 9 Aug 2018 21:06:30 -0300 Subject: Sprite dummy test --- img/cat1.png | Bin 0 -> 867 bytes img/cat2.png | Bin 0 -> 793 bytes img/weird-woods.png | Bin 0 -> 140931 bytes index.js | 71 ++++++++++++++++++++++++++++++++++++++++++++++++++-- 4 files changed, 69 insertions(+), 2 deletions(-) create mode 100644 img/cat1.png create mode 100644 img/cat2.png create mode 100644 img/weird-woods.png diff --git a/img/cat1.png b/img/cat1.png new file mode 100644 index 0000000..226f272 Binary files /dev/null and b/img/cat1.png differ diff --git a/img/cat2.png b/img/cat2.png new file mode 100644 index 0000000..8695825 Binary files /dev/null and b/img/cat2.png differ diff --git a/img/weird-woods.png b/img/weird-woods.png new file mode 100644 index 0000000..528acf0 Binary files /dev/null and b/img/weird-woods.png differ diff --git a/index.js b/index.js index 137fd44..e9cbfc7 100644 --- a/index.js +++ b/index.js @@ -2,6 +2,31 @@ const canvas = document.getElementById('canvas') +class Sprite { + constructor() { + this.x = 0 + this.y = 0 + this.canvas = document.createElement('canvas') + this.image = document.createElement('img') + } + + update(dt) {} + + draw() { + this.canvas.width = this.image.width + this.canvas.height = this.image.height + const ctx = this.canvas.getContext('2d') + ctx.drawImage(this.image, 0, 0) + } +} + +class Backdrop extends Sprite { + constructor() { + super() + this.image.src = 'img/weird-woods.png' + } +} + class ATBBar { constructor(battleCharacter) { // Parts @@ -140,7 +165,7 @@ class ActionMenu { ['Stun', 'Stunra', 'Stunga'] ] - this.currentOptionIndex = 3 + this.currentOptionIndex = 0 this.uiLevel = 1 // 1-3 -- which of "fire", "fira", "firaga" is selected. // Drawing @@ -245,11 +270,14 @@ class ActionMenu { } } -class BattleCharacter { +class BattleCharacter extends Sprite { constructor() { + super() + // Parts this.atbBar = new ATBBar(this) + this.image.src = 'img/cat1.png' // State @@ -286,13 +314,43 @@ class BattleCharacter { } } +class Camera extends Sprite { + constructor() { + super() + + this.spriteToFollow = null + this.width = 200 + this.height = 200 + } + + update(dt) { + if (this.spriteToFollow) { + this.x = this.spriteToFollow.x - this.width / 2 + this.y = this.spriteToFollow.y - this.height / 2 + } + } + + follow(sprite) { + this.spriteToFollow = sprite + } +} + const battleCharacter = new BattleCharacter() +battleCharacter.x = 80 +battleCharacter.y = 80 const atbBar = battleCharacter.atbBar //atbBar.queuedActions = [{label: 'Fire', size: 1}, {label: 'Blizz', size: 1}, {label: 'Zap', size: 1}, {label: 'Firaga', size: 3}] const actionMenu = new ActionMenu() +const camera = new Camera() +camera.width = canvas.width +camera.height = canvas.height +camera.follow(battleCharacter) + +const backdrop = new Backdrop() + let lastTime = Date.now() function drawLoop() { @@ -300,12 +358,21 @@ function drawLoop() { lastTime = Date.now() battleCharacter.update(dt) + camera.update(dt) const ctx = canvas.getContext('2d') ctx.clearRect(0, 0, canvas.width, canvas.height) ctx.fillStyle = '#EEE' ctx.fillRect(0, 0, canvas.width, canvas.height) + ctx.save() + ctx.translate(-camera.x, -camera.y) + for (const sprite of [backdrop, battleCharacter]) { + sprite.draw() + ctx.drawImage(sprite.canvas, sprite.x - sprite.canvas.width / 2, sprite.y - sprite.canvas.height / 2) + } + ctx.restore() + let y = canvas.height - 20 if (!battleCharacter.isExecutingChain) { y -= actionMenu.canvas.height -- cgit 1.3.0-6-gf8a5