From a8b2b4af8785f003446a5593adb24b3a6aeca546 Mon Sep 17 00:00:00 2001 From: Florrie Date: Sun, 12 Aug 2018 10:02:03 -0300 Subject: HP bar --- index.js | 66 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 62 insertions(+), 4 deletions(-) diff --git a/index.js b/index.js index 33ea67b..f327163 100644 --- a/index.js +++ b/index.js @@ -52,10 +52,9 @@ class ATBBar { draw() { const ctx = this.canvas.getContext('2d') ctx.clearRect(0, 0, this.canvas.width, this.canvas.height) - ctx.save() - ctx.fillStyle = 'rgba(255, 255, 255, 0.2)' ctx.fillRect(0, 0, this.canvas.width, this.canvas.height) + ctx.save() ctx.beginPath() ctx.rect(0, 0, Math.round(this.canvas.width * this.visualProgress), this.canvas.height) @@ -155,6 +154,53 @@ class ATBBar { } } +class HPBar { + // Unlike ATBBar, HPBar does not actually deal with any logic. + + constructor(battleCharacter) { + // Parts + + this.battleCharacter = battleCharacter + + // State + + this.progress = 0 + this.visualProgress = 0 + + // Drawing + + this.canvas = document.createElement('canvas') + this.canvas.width = 80 + this.canvas.height = 5 + } + + draw() { + const ctx = this.canvas.getContext('2d') + ctx.clearRect(0, 0, this.canvas.width, this.canvas.height) + ctx.save() + + ctx.fillStyle = 'rgba(255, 255, 255, 0.2)' + ctx.fillRect(0, 0, this.canvas.width, this.canvas.height) + ctx.save() + + ctx.beginPath() + ctx.rect(0, 0, Math.round(this.canvas.width * this.visualProgress), this.canvas.height) + ctx.clip() + + ctx.fillStyle = '#5E5' + ctx.fillRect(0, 0, this.canvas.width, this.canvas.height) + + ctx.restore() + ctx.strokeStyle = '#000' + ctx.strokeRect(0.5, 0.5, this.canvas.width - 1, this.canvas.height - 1) + } + + update(dt) { + this.progress = this.battleCharacter.hp / this.battleCharacter.maxHP + this.visualProgress += 8 * dt * (this.progress - this.visualProgress) + } +} + class ActionMenu { constructor() { this.canvas = document.createElement('canvas') @@ -289,6 +335,10 @@ class BattleCharacter extends Sprite { this.isExecutingChain = false this.isExecutingAction = false this.actionExecuteTime = 0 + + this.hp = 500 + this.maxHP = 500 + this.hpBar = new HPBar(this) } executeAction(action) { @@ -303,6 +353,7 @@ class BattleCharacter extends Sprite { update(dt) { this.atbBar.update(dt) + this.hpBar.update(dt) if (this.isExecutingChain && !this.isExecutingAction) { throw new Error('Executing chain but not action for more than one update.. ATB Bar should have queued an action or ended the chain') @@ -349,6 +400,7 @@ enemyCharacter.x = 0 enemyCharacter.y = 200 const atbBar = battleCharacter.atbBar +const hpBar = battleCharacter.hpBar //atbBar.queuedActions = [{label: 'Fire', size: 1}, {label: 'Blizz', size: 1}, {label: 'Zap', size: 1}, {label: 'Firaga', size: 3}] const actionMenu = new ActionMenu() @@ -386,13 +438,19 @@ function drawLoop() { let y = canvas.height - 20 if (!battleCharacter.isExecutingChain) { - y -= actionMenu.canvas.height actionMenu.draw() + y -= actionMenu.canvas.height ctx.drawImage(actionMenu.canvas, 20, y) y -= 2 } atbBar.draw() - ctx.drawImage(atbBar.canvas, 20, y - atbBar.canvas.height) + y -= atbBar.canvas.height + ctx.drawImage(atbBar.canvas, 20, y) + + y = canvas.height - 20 + y -= hpBar.canvas.height + hpBar.draw() + ctx.drawImage(hpBar.canvas, canvas.width - 20 - hpBar.canvas.width, y) requestAnimationFrame(drawLoop) } -- cgit 1.3.0-6-gf8a5