« get me outta code hell

csb-game - Pixelly spin-off of the Command Synergy Battle system used in Final Fantasy XIII
summary refs log tree commit diff
path: root/index.js
AgeCommit message (Collapse)Author
2018-08-12Don't make <=3-item menus render like spinnersFlorrie
2018-08-12Target type menuFlorrie
2018-08-12Basic concept of unique actionsFlorrie
2018-08-12Very basic AIFlorrie
2018-08-12Basic attack animationsFlorrie
2018-08-12Grayscale entire UI after winFlorrie
2018-08-12Pre-win animationFlorrie
2018-08-12Focus canvas automaticallyFlorrie
2018-08-12Space/enter to activate once gauge full, E to activate nowFlorrie
2018-08-12Show target menu once queue is filledFlorrie
2018-08-12Y-direction menu animationFlorrie
2018-08-12Basic menu animationsFlorrie
2018-08-12Character deathFlorrie
2018-08-12Show HP bars for all party membersFlorrie
2018-08-12Cleanup, don't open target menu if there aren't any queued actionsFlorrie
2018-08-12Teams of threeFlorrie
2018-08-12Target menuFlorrie
2018-08-12BaseBattleMenu classFlorrie
2018-08-12Battle classFlorrie
2018-08-12Damage, more or lessFlorrie
2018-08-12Make HP bar render progress correctlyFlorrie
2018-08-12Target character HP barFlorrie
2018-08-12HP barFlorrie
2018-08-12Add dummy enemy characterFlorrie
2018-08-12Background behind ATB barFlorrie
2018-08-09Sprite tweaksFlorrie
2018-08-09Sprite position tweaks, fix issue w/ asset loadingFlorrie
2018-08-09Tweak action timingsFlorrie
2018-08-09Sprite dummy testFlorrie
2018-08-09Disable action menu during chainFlorrie
2018-08-09Make ATB progress more animatedFlorrie
2018-08-09Action execution logicFlorrie
2018-08-09Dequeue, activateFlorrie
2018-08-09Fix ATB gauge item widthsFlorrie
2018-08-09Space/enter to queue selected actionFlorrie
2018-08-09Left/right to change power of actionFlorrie
2018-08-09Wrap action menu optionsFlorrie
2018-08-09Fix unwanted aliasing of progress barFlorrie
2018-08-09InteractivityFlorrie
2018-08-09Action menu, not interactiveFlorrie
2018-08-09CleanupFlorrie
2018-08-09Initial commitFlorrie